Re: FT3 DEVELOPMENT QUESTION: Movement system(s)? was: Re: [FT] Quiet in here, isn't it.
From: Indy <indy.kochte@g...>
Date: Thu, 22 Oct 2015 09:30:31 -0400
Subject: Re: FT3 DEVELOPMENT QUESTION: Movement system(s)? was: Re: [FT] Quiet in here, isn't it.
On Thu, Oct 22, 2015 at 9:26 AM, Damond Walker <damosan@gmail.com>
wrote:
>
>
> If you were to game deep space fights both sides will generally be
going
> at a very high rate of speed ensuring a single high speed pass. By
the
> time you wheel around to head in for pass two your target will be too
far
> away to catch. If you were to happen upon a ship dead in space
> (motionless) you may or may not slow down but if you do you're going
to
> start burning hot for a while to do so. Resulting in no speed.
>
THIS IS WHY WE NEED TO DEVELOP CINEMATIC ENGINES FOR SPACE COMBAT!!
:-D
>
> You want to be Really Careful(tm) about trying to bring Real Life(tm)
into
> Star Ship gaming. Most assumptions won't hold very long at all i.e.
there
> is no sneaking in space, there is no perfect heat sinks in space, you
will
> detect "enemy" vessels giving you many hours or days to respond,
energy
> expenditure of any sort is measurable allowing you to predict intent,
etc.
>
Dammit, Damo, stop infusing RL into my SF*! :-D
* - fantasy
Mk