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Re: FT3 DEVELOPMENT QUESTION: Movement system(s)? was: Re: [FT] Quiet in here, isn't it.

From: Indy <indy.kochte@g...>
Date: Thu, 22 Oct 2015 09:30:31 -0400
Subject: Re: FT3 DEVELOPMENT QUESTION: Movement system(s)? was: Re: [FT] Quiet in here, isn't it.

On Thu, Oct 22, 2015 at 9:26 AM, Damond Walker <damosan@gmail.com>
wrote:

>
>
> If you were to game deep space fights both sides will generally be
going
> at a very high rate of speed ensuring a single high speed pass.  By
the
> time you wheel around to head in for pass two your target will be too
far
> away to catch.  If you were to happen upon a ship dead in space
> (motionless) you may or may not slow down but if you do you're going
to
> start burning hot for a while to do so.  Resulting in no speed.
>

THIS IS WHY WE NEED TO DEVELOP CINEMATIC ENGINES FOR SPACE COMBAT!!

:-D

>
> You want to be Really Careful(tm) about trying to bring Real Life(tm)
into
> Star Ship gaming.  Most assumptions won't hold very long at all i.e.
there
> is no sneaking in space, there is no perfect heat sinks in space, you
will
> detect "enemy" vessels giving you many hours or days to respond,
energy
> expenditure of any sort is measurable allowing you to predict intent,
etc.
>

Dammit, Damo, stop infusing RL into my SF*!  :-D

* - fantasy

Mk


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