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FT3 DEVELOPMENT QUESTION: Movement system(s)? was: Re: [FT] Quiet in here, isn't it.

From: Jon Tuffley <jon@g...>
Date: Tue, 20 Oct 2015 11:43:23 +0100
Subject: FT3 DEVELOPMENT QUESTION: Movement system(s)? was: Re: [FT] Quiet in here, isn't it.

Hi all,

OK, so let's get the ball rolling and get folks talking about things
that may be useful contributions towards the (eventual) publication of
FT3 (FT Third Edition)!

First, a small disclaimer: I realise that this is essentially an open
and public list, BUT that notwithstanding, I'd ask you all to please
limit discussions of FT3 to this list, and not to re-post things about
it anywhere else - at least for the time being. When I get to the stage
of actual firm concepts for testing then I will be looking to set up a
small closed group to discuss things in more depth, with NDAs and such
where appropriate. For now, this will be a general discussion between
those of us on this list who are still interested!

Right, so my first question to you all: MOVEMENT SYSTEM(S) IN FT?

What Movement System do you use, or have you used in the past when
you've been actively playing FT? Just the basic Cinematic movement? One
of the Vector options, and if so which one(s)? Which do you prefer, and
why?
Have you modified any of the published (officially or fan-done) systems
to your own tastes, if so how, why and did it work?

When you reply/discuss, please let me have some background on your
gaming so that I can tell which ideas are theoretical and which are
table-tested - do you still play FT (and if so, which version?), have
you played actively in the past, are you an interested spectator or
Armchair Admiral? ;-)

Obviously the new edition will retain the basic cinematic movement
system as per the current FT Light rules - what I'm looking to discuss
is whether it will also necessarily have a Vector system option (and if
so, what version) as part of the new basic book, or whether that should
be saved for an advanced rules supplement?

OK, over to you all……  ;-)

Jon (GZG)

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