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RE: Question to all, re Mecha kits...

From: "Eli" <emu2020@c...>
Date: Sat, 3 Mar 2012 09:50:23 -0800
Subject: RE: Question to all, re Mecha kits...

Jon,

Give me fewer parts with a small amount of options

2 set of legs walking, and standing to fire
Arms that are one piece and glue to a solid sport but that have some
animation in them
A separate head.
Separate backpack is okay.
Torso that sockets into the legs.

Honestly, I think the best balance out there has been achieved by
Dreampod 9
with their Heavy Gear stuff. Some of their kits can get fiddly on the
more
complex body designs, but that is to be expected, but they really seem
to
have honed in on the right balance of fiddly to versatility.

-Eli

-----Original Message-----
From: Ground Zero Games [mailto:jon@gzg.com] 
Sent: Saturday, March 03, 2012 9:43 AM
To: gzg@firedrake.org
Subject: Question to all, re Mecha kits...

A quick hypothetical question to all out there in list-land - especially
those of you who like Mecha-style units with your ground forces....

When you get a kit of a gaming mecha (something for use on the table, as
opposed to a Gundam-type plastic kit for display), how important is
"poseability" to you? By that I mean the flexibility to choose exactly
how
you pose your particular model when you build it, as opposed to having
to
assemble it in one fixed pose determined by the manufacturer.

If you were faced with a white-metal Mecha kit with LOTS of parts -
let's
say anything up to 40 separate components - which effectively had almost
every joint poseable, would you panic and never build it? 
Would you prefer to see it made up in a much smaller number of
solid-cast
subassemblies that were much quicker to glue together, but would result
in a
model that looked just like the next guy's one?

Obviously most of you will by now have guessed that there is something
in
the GZG pipeline, and if I get a good number of responses to this it may
well influence the way a particular project goes.....  ;-)

Comment away!

Best,

Jon (GZG)

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