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[GZG] [FT] Campaigns battle generation

From: Doug Evans <devans@n...>
Date: Wed, 23 Jun 2010 09:58:28 -0500
Subject: [GZG] [FT] Campaigns battle generation


I was cogitating on campaign systems, and got to thinking that most
'fight
the battles' campaign rules have difficulties in that they either
creating
way too many battles, a dearth there of, or simply too many mismatches.

I began to consider the tabletop the place where individual battles
didn't
happen, but battle modifiers were created.

Straight winning equals better stats might be too hard, so I came up
with a
mechanic that number of battles played increased overall fleet
'experience', while winning battles gave a player some advantages,
perhaps
modifiers in particular battles. As it was suggested by rules from
Fourth
Frontier War by GDW, I decided to call it Admiral quality.

Throw in rules like 'only X battle(s) per turn per specific opponent
counts' cuts down on Tom and Dick recording twenty seven battles this
week
to snow everyone not in their clique problems, along with other chrome
that
keeps coming to mind, and I think this has the chance of keeping folks
in
the game.

Anybody try something like this in their group?

The_Beast

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