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Re: [GZG] New to the list, and 2 questions: lift/jump infantry rules, and 15mm alien 'natives'

From: "Evyn MacDude" <infojunky@c...>
Date: Sun, 11 Jan 2009 15:03:03 -0800
Subject: Re: [GZG] New to the list, and 2 questions: lift/jump infantry rules, and 15mm alien 'natives'

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Sun, Jan 11, 2009 at 12:53, John Atkinson
<johnmatkinson@gmail.com>wrote:

>
>
> >> 2) Running into trees and hills at 100kph is more or less fatal,
hence
> >> the practical requirement to move higher if you are moving faster.
> >
> > Yes and no, you obviously have never ridden a motor bike through the
> woods.
> > 100kph is not really that fast.  Speed really should controlled by
troop
> > quality instead of fiat. Though I would generally give lift equipped
> > infantry scout movement.
>
> I'm fairly certain your motor bike doesn't do 62 mph cross country
> while dodging trees.	It may feel faster than it really is, but I'm
> calling bullshit.

I have one answer to that.... Suburban cager......  A fair number of
dirt
bikes have speedos.

And I did clarify that probable no where near operational speed. But
when
need drives.....

> Grav infantry is flying, which means they aren't using terrain to
> conceal themselves.  Which is how infantry stays alive.  I don't know
> how to make it any more Barney-style.

Obviously you haven't spent much time in terrain. There are lots of
places
when moving through the boonies where having the ability fly would open
up
vast tracks that are closed to men just on foot. Infantry will still be
infantry, personal grav just improves the accessibility of the patrol
radius
really doesn't do much to improve it.

-- 
Evyn


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