Re: [GZG] Armoured utility vehicles and IEDs in SG/DS
From: Oerjan Ariander <orjan.ariander1@c...>
Date: Tue, 15 Jul 2008 11:18:46 +0200
Subject: Re: [GZG] Armoured utility vehicles and IEDs in SG/DS
>What would the chances of suspension damage on a non-penetrating belly
>be for a buried IED?
Quite high... as long as you make a difference between "suspension
that merely reduces the vehicle's maximum speed and "M-kill" that stops
dead until it has been extensively repaired.
>Can you knock out (systems down) on an IED target?
With a buried IED? It could probably happen - electronics aren't *that*
fond of being shaken around violently - but I haven't heard of any IED
attack where the electronics were the *only* thing that was damaged by
IED hit as would be the case in a Systems Down hit. The DS "Damaged"
(movement halved, fire shifted down one die type) would be more
appropriate, but SG2 doesn't have that result.
(Road-side IEDs can knock out systems in the same way any fire from the
side could, ie. by damaging gun sights, stripping away antennae etc.)
>Also, since you can miss (I concede timing might be off), then how do
>determine a hit? Range might or might not matter (I tend to think not
>much). So some sort a QD roll vs ?
I'd represent it by rolling attacker's QD vs target's QD, representing
target noticing something that doesn't look right and changing
speed/swerving away at the last moment. I've heard
>OA suggests ignoring mobility hits on 6+ wheeled vehicles.
No, I suggested ignoring SYSTEMS DOWN hits entirely on 6+ wheeled
hit by buried IEDs INSTEAD OF TURNING THEM INTO MOBILITY HITS (which I
suggested for *other* types of vehicles hit by buried IEDs) in order to
represent both the buried IED's higher probability to damage the
rather than the gunsights etc and the 6+ wheeled vehicle's
higher-than-average ability to take suspension damage and still keep
At least to me, that's something quite different from "ignoring mobility
hits on 6+ wheeled vehicles"...
> From what I can see with the Canadian LAVs, anytime they get hit, they
> tend to stop. Crew tend to be rattled enough not to be immediately
> and often times the LAV will tip or flip. That's a non-penetrating
That the crew is rattled is not a "kill" at all either in game or
real-world terms, but a severe case of suppression. As long as the LAV
doesn't flip over or catches fire, it can often (but not always) move
once the crew pulls itself together again - if they have time to do so
is, ie. they haven't been taken out by follow-up attacks in the
If the vehicle flips or tips it can't fire its weapons, so it is clearly
not just an M-kill; and even though the hit didn't "penetrate the
there's a good chance that some of the troops and crew inside the
will get hurt (break arms or legs, bash their heads etc.) when the
rolls over. The only SG2 vehicle damage result that matches
"immobilized+can't fire+potential for crew/passenger casualties" is the
"disabled" one, which in *formal SG2 game terms* makes the hit
"penetrating" (ie. Impact die beats the Armour score).
You might want to allow this "disabled" result to be repaired at least
to DS "damaged" level by tipping the vehicle back right-side up though
(either by an ARV or by the vehicle's own winch if it has one), since
flipped LAVs (and their Stryker cousins) are often able to move away
their own power once they've been tipped back right-side up.
"Life is like a sewer.
What you get out of it, depends on what you put into it."
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