Re: [GZG] Subject: Re: What are the pitfalls of standardised forces?
From: emu2020@c...
Date: Mon, 14 Jul 2008 22:35:54 +0000
Subject: Re: [GZG] Subject: Re: What are the pitfalls of standardised forces?
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would be correct, Jon. I think it had to do with the amount of
disturbance exerting that much weight in a small space caused on the
water. Basicly, they got swamped.
-Eli
-------------- Original message --------------
From: Ground Zero Games <jon@gzg.com>
> >Adrian1 wrote:
> >
> >>I know little if anything about mechanics but aren't hovercraft/GEVs
> >>less complicated than wheeled tracked vehicles. WIth no need to
> >>replace wheels/tracks or broken suspension, etc.
> >
> >If you're talking about hovercraft: As long as you only move across
very
> >smooth terrain that doesn't tear at the plenum chamber walls, maybe.
> >Hovercraft also drink far more fuel than similarly-protected wheeled
or
> >tracked vehicles capable of carrying the same payload.
> >
> >If you're talking about GEVs: While large parts of the SF community
use the
> >term "GEV" to mean "hovercraft", "Ground Effect Vehicle" is actually
an
> >abbreviation of "Wing In Ground Effect vehicle" (WIGE) - ie.
something more
> >like an aircraft than a ground vehicle. I'd be very surprised if
WIGEs
> >required less maintenance than wheeled or tracked vehicles :-/
> >
> >Eli: *Light* hovercraft are less likely to trigger pressure mines
than
> >other types of ground vehicles are, but they are just as vulnerable
to
> >mines with tilt-rod, magnetic etc fuses. However, if you put armour
on a
> >hovercraft its ground pressure rises quite rapidly, so by the time
you've
> >put MBT-level armour on it it'll be about as likely to trigger a
pressure
> >mine as a light APC is. (And it won't be able to move over water or
other
> >soft surfaces either - a heavy hovercraft will sink...)
>
>
> IIRC the Slammers' Combat Cars could cross open water, but the tanks
> would sink.
>
> Jon (GZG)
>
> >
> >Regards,
> >
> >Oerjan
> >orjan.ariander1@comhem.se
> >
> >"Life is like a sewer.
> > What you get out of it, depends on what you put into it."
> >-Hen3ry
> >
> >
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