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Re: [GZG] Question to the list.....

From: Ground Zero Games <jon@g...>
Date: Mon, 30 Jun 2008 17:07:04 +0100
Subject: Re: [GZG] Question to the list.....

>I suspect that working on better ECM or at least differentiated ECm 
>between tech levels is something we plan to work on next... as well 
>as psionics (as traveller, though we have struggled with 
>precognition...)

As a minis gamer, you've got precognition sussed already - it's the 
Wargamer's Eye View of the table so you know where every unit is!  ;-)

>  and shielding/forcefields... again all which will fit into our 
>notional tech levels (4 bands for ease)

So, what Traveller tech levels do your 4 bands represent?

Jon (GZG)

>
>Andy
>
>It would be interesting if higher tech level computer tech could 
>overwhelm lower tech level stuff, perhaps apart from when you are 
>running "dumb" systems - which would offer a level of immunity to 
>network hacking...
>
><html><div></div></html>
>
>>  From: mwsaber6@msn.com
>>  To: gzg-l@vermouth.csua.berkeley.edu
>>  Date: Mon, 30 Jun 2008 06:47:43 -0600
>>  Subject: Re: [GZG] Question to the list.....
>>
>>  Yes, both versions. Played a LOT of CD too (all editions). C2 is the
heart
>>  of the game in Striker (you NEED to right a Field Order) and the
emphasis
>>  continues in Striker II. Troop Quality (Training) is also a big
piece.
>>
>>  IIRC higher tech forces are more maneuverable (C2 allows each stand
to have
>>  an order) and usually has better sensors (ability to spot/detect),
higher
>>  ROF and ranges.
>>
>>
>>
>>
>>  Michael Brown
>>  mwsaber6@msn
>>
>>
>>  --------------------------------------------------
>>  From: "Ground Zero Games" <jon@gzg.com>
>>  Sent: Monday, June 30, 2008 1:46 AM
>>  To: <gzg-l@vermouth.csua.berkeley.edu>
>>  Subject: [GZG] Question to the list.....
>>
>>  > Just a quick question to you all, seemingly OT but actually
relevant
>>  > to some stuff I'm working on.......
>>  >
>>  >
>>  > Does anyone out there actually recall having PLAYED a game of the
old
>>  > STRIKER II (the Traveller ground combat rules based on Command
>>  > Decision)? I imagine there are lots like myself who have read the
>>  > rules, but how many people actually got the toys out on the table
>>  > with them?
>>  > I'm interested in any memories of such games, but especially
anyone
>>  > who tried it with unequal tech matchups (eg: small hi-tech force
vs.
>>  > larger mid- or low-tech one).
>>  >
>>  > Jon (GZG)
>>  >
>>  > _______________________________________________
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>>  > Gzg-l@vermouth.csua.berkeley.edu
>>  >
http://vermouth.csua.berkeley.edu:1337/cgi-bin/mailman/listinfo/gzg-l
>>  >
>>
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