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Re: [GZG] Question to the list.....

From: Ground Zero Games <jon@g...>
Date: Mon, 30 Jun 2008 17:12:25 +0100
Subject: Re: [GZG] Question to the list.....

>Yes, both versions.  Played a LOT of CD too (all editions).  C2 is the
heart
>of the game in Striker (you NEED to right a Field Order) and the
emphasis
>continues in Striker II.  Troop Quality (Training) is also a big piece.
>
>IIRC higher tech forces are more maneuverable (C2 allows each stand to
have
>an order) and usually has better sensors (ability to spot/detect),
higher
>ROF and ranges.

So, in your experiences, how did hi/low tech matchups game out 
(particularly in Striker II)? How large a force multiplier of low or 
mid tech troops did you need to give a reasonable game against 
hi-tech stuff, or did you just balance it by scenario?

Jon (GZG)

>
>
>
>
>Michael Brown
>mwsaber6@msn
>
>
>--------------------------------------------------
>From: "Ground Zero Games" <jon@gzg.com>
>Sent: Monday, June 30, 2008 1:46 AM
>To: <gzg-l@vermouth.csua.berkeley.edu>
>Subject: [GZG] Question to the list.....
>
>>  Just a quick question to you all, seemingly OT but actually relevant
>>  to some stuff I'm working on.......
>>
>>
>>  Does anyone out there actually recall having PLAYED a game of the
old
>>  STRIKER II (the Traveller ground combat rules based on Command
>>  Decision)? I imagine there are lots like myself who have read the
>>  rules, but how many people actually got the toys out on the table
>>  with them?
>>  I'm interested in any memories of such games, but especially anyone
>>  who tried it with unequal tech matchups (eg: small hi-tech force vs.
>>  larger mid- or low-tech one).
>>
>>  Jon (GZG)
>>
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>>
>
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