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Re: [GZG] More advanced screens

From: "john tailby" <John_Tailby@x...>
Date: Tue, 3 Jun 2008 20:18:38 +1200
Subject: Re: [GZG] More advanced screens

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don't semi AP and AP weapons simulate the local burn through perfectly?
A beam weapon burns through and the reroll does damage directly to hull
as do plasma torpedoes and K guns.

So 2 ways to beat a langstrom field roll massed dice to overload it or
use AP weapons to bypass it.
  ----- Original Message ----- 
  From: Phillip Atcliffe 
  To: gzg-l@vermouth.csua.berkeley.edu 
  Sent: Monday, June 02, 2008 7:56 PM
  Subject: Re: [GZG] More advanced screens

  john tailby wrote: 
    Isn't a [Langston] field just the same as regerating armour over a
ship with not many hull boxes? You equip a ship with a lot of armour and
then in the end phase each can recover its damage absorbant ability on a
number say 5+. Then you get ships that can initially block a lot of
damage but then need to retire from the battlefront to shed excess enery
and if they don't they go splat pretty quickly. Especially if you
enforce a hull box limit of 20% of ships mass.
  Not really, because you're not modelling an important aspect of the
Field -- local overload leading to burn-throughs, i.e., energy leak
equivalent to a threshold check causing partial damage before the Field
is "full". Your idea is more akin to a ship equipped with the Field and
the Motie thermal superconductor, which minimised the effect of
burn-throughs. To paraphrase a character from TGH/TMAME, ships still die
but they don't get hurt (as much).

  Phil 

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