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Re: [GZG] Multi-level rules sought.

From: Ryan Gill <rmgill@m...>
Date: Wed, 30 Apr 2008 16:18:11 -0400
Subject: Re: [GZG] Multi-level rules sought.

At 8:57 AM -0700 4/30/08, Ken Hall wrote:
>Good idea. One could model it post-engagement as a "% recovered," as in
n% of fighters lost during the battle are recovered afterward (straggle
in with damage, "plane guard destroyer" picks up survival pods, etc.).
If the fleet doesn't have to jump away from the battle space, recovery
could be higher. If all carriers are lost, it could be lower. A named
character's chances could be based on the overall chance.

This would be a higher chance of survival and recovery with a space
battle than for a furball over water or over land. Generally, a pilot
ejects and the plane is toast and a total write off. In space, you could
eject from a damaged plane and it could be recovered or you could loose
combat capability but not be able to be immediately recover, being left
to your own devices to twiddle your thumbs until the (hopefully
friendly) SAR craft and shuttles come to tow you back to your fighter.

I expect that this would work out a GREAT deal like recovery of damaged
and immobilized armor on the battlefield. If you run from the
battlefield however, it would likely also mean you cannot easily recover
immobilized craft and can only recoup those that you are able to
immediately recover before your carrier didibows.
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