Re: [GZG] FT Interface Craft
From: DOCAgren@a...
Date: Tue, 6 Nov 2007 11:26:54 EST
Subject: Re: [GZG] FT Interface Craft
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I'm greatful that someone at least responded... See we were look at
interface craft as shuttle like crafts or the fleet lander from the
Starship trooper
movie. Design to land troops and return to the ship in space. So if
U are
right then for "distance travel" we will need to build a "ship with
streamlining" to move the troops.
Hopefully with your answer and my responce maybe we can get a better
view
from people with bigger brains?
DOCAGREN
Just a Lurker here on the Digest, But maybe I have a good idea or 2..
:-)
In a message dated Mon, 5 Nov 2007 14:39:08 -0600 From: Doug Evans
writes:
> I was REALLY hoping someone with half a brain would cover this, but
I'd
> gotten the impression that interface craft couldn't move on the board;
the
> assault ship had to get to the atmosphere (modeled on your board as
you
> wish), and they were on their way to the surface.
>
> On the table, either you get within a certain distance of the edge
(surface
> of planet) or leave the table side declared to be planet. You would
have to
> fiddle, if you wish, requirements of velocity and direction.
>
> Interception always seemed more of a DSII-thing. In FTII, kill the
system
> or ship, and you've done the job.
>
> *shrug*
>
> The_Beast
>
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