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Re: [GZG] FT Interface Craft

From: DOCAgren@a...
Date: Tue, 6 Nov 2007 11:26:54 EST
Subject: Re: [GZG] FT Interface Craft

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I'm greatful that someone at least responded...    See we were look at 
interface craft as shuttle like crafts or the fleet lander from the
Starship trooper 
movie.	 Design to land troops and return to the ship in space.   So if
U are 
right then for "distance travel" we will need to build a "ship with 
streamlining" to move the troops.

Hopefully with your answer and my responce   maybe we can get a better
view 
from people with bigger brains?

DOCAGREN

Just a Lurker here on the Digest, But maybe I have a good idea or 2..
:-)

In a message dated Mon, 5 Nov 2007 14:39:08 -0600   From: Doug Evans
writes:

> I was REALLY hoping someone with half a brain would cover this, but
I'd
> gotten the impression that interface craft couldn't move on the board;
the
> assault ship had to get to the atmosphere (modeled on your board as
you
> wish), and they were on their way to the surface.
> 
> On the table, either you get within a certain distance of the edge
(surface
> of planet) or leave the table side declared to be planet. You would
have to
> fiddle, if you wish, requirements of velocity and direction.
> 
> Interception always seemed more of a DSII-thing. In FTII, kill the
system
> or ship, and you've done the job.
> 
> *shrug*
> 
> The_Beast
> 

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