Re: [GZG] Re: Full Thrust 2 questions
From: "john tailby" <John_Tailby@x...>
Date: Tue, 18 Jul 2006 20:23:53 +1200
Subject: Re: [GZG] Re: Full Thrust 2 questions
> As with all things, MT Missiles are something that requires
moderation. If
> you use 1 or 2 you might was well just aim them off the table. If you
take
> them in hoards they'll wipe out a fleet if the oposing fleet isn't
design
> to take them out.
>
> Consider a simple purpose built Cruiser.
> Cost: 270
> TMF: 80
> MD: 4
> Hull: 24
> FC: 1
> MT Missiles: 15
>
> 15 Missiles require 30 PDS to take out.
> Each missile (if a standard unit) causes on average 7 points of
damage.
> That's 105 for the salvo.
>
> Now in a game of 1500 points, you can take 5 of those, so 75 missiles
> total, requiring 150 PDS to stop, causing 525 points of damage.
In your maths you have assumed that you can accurately guess the
position of
the enemy ship with all the missiles and that your damage is spread
evenly
though the enemy fleet.
Some other scenarios.
Do you launch at long range?
If so and the enemy is using fighters or PBL launchers you can lose a
bunch
of the missiles on the approach, or they are forced to burn extra
endurance
in order to evade the PBLs.
Unless you play on a closed table and slow velocities then the opposing
fleet can simply run away from most of the missiles and then come back
and
kill you once it the missiles have missed.
Also you don't want to play Kra'vak their advanced drives and scatter
guns
can make a mess of missile waves.
The exact same KV ship would have 15 scatter packs and 9 MKP packs and 6
class 1 rail guns. The scatter packs auto kill one missile each and then
the
MKPs inflict sufficient damage to kill you. Scatter packs also come with
their own ADFC so you can't overwhelm them.
Your design does reignite the old argument about whether the games are
decided by fleet designs or not. If an extreme fleet of say all beams or
all
ordnance or all ordnance defence is taken then the whole game can become
a
giant game of scissors, paper, stone.
John
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