Re: [GZG] Re: Full Thrust 2 questions
From: Sylvester Wrzesinski <xveers@g...>
Date: Mon, 17 Jul 2006 21:54:57 -0700
Subject: Re: [GZG] Re: Full Thrust 2 questions
Jaime Tiampo wrote:
>As with all things, MT Missiles are something that requires moderation.
If
>you use 1 or 2 you might was well just aim them off the table. If you
take
>them in hoards they'll wipe out a fleet if the oposing fleet isn't
design
>to take them out.
>
>Consider a simple purpose built Cruiser.
>Cost: 270
>TMF: 80
>MD: 4
>Hull: 24
>FC: 1
>MT Missiles: 15
>
>15 Missiles require 30 PDS to take out.
>Each missile (if a standard unit) causes on average 7 points of damage.
>That's 105 for the salvo.
>
>Now in a game of 1500 points, you can take 5 of those, so 75 missiles
>total, requiring 150 PDS to stop, causing 525 points of damage.
>
>Jaime
>
True, but assuming you're using the Beta figher rules, those HMs can be
engaged by heavier weapons to 'thin the field' as it were. Wave motion
guns, obviously, will do a very nice job of wiping out a good chunk of
your missile salvo. As well, your ships are all one shot wonders.
Assuming my force survives the barrage, then I can butcher your launch
veichles with impunity thanks to the lack of FTL and beam weaponary. An
unpleasant design, but not anywhere near as bad as the soapbubble
carrier :p
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