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Re: Re: [GZG] Revised Salvo Missiles Update

From: Doug Evans <devans@n...>
Date: Thu, 29 Jun 2006 09:12:14 -0500
Subject: Re: Re: [GZG] Revised Salvo Missiles Update



Various wrote on 06/29/2006 08:46:16 AM:

> Funny, phased actions are pretty simple in Car Wars and Champions.

Nope, don't find that funny at all. Not amused, or particularly
interested.

> >If people are unhappy about the homing missile issue why
> are not people picking on the turn sequence that lets two
> ships fly past each other with a closest approach 3MU away
> but not fire until the end of the movement phase when the
> enemy is out of arc and or range.

You've already broken the movement turn into parts in your mind. I tend
to
put the fiddly down to granularity. YMMV, obviously.

In the case of SM's, I already think of them as direct fire weapons, as
they exist for only a single turn, with a somewhat different mechanism.
Unfortunately, they use static MU's in a varying MU movement system.
*shrug*

> We ARE unhappy about that but haven't found a viable
> solution (except turn segments, but when we suggest that,
> people tend to turn pale, claw at their eyes, and moaning
> "No! No! Make it go away! No S F B, please please please
> aaaahh!!"-- I guess, based on the reaction, that S F B
> must be Sheep Fleet Battles).

I was rather amused with it with the first minigame; quickly got fiddly
about the grain of the hex page. Fortunately, those players on this list
who have to get to picking nits tend to be obsessive with their TOE's
instead.

The_Beast

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