Re: [GZG] [FT] Plotless Full Thrust game
From: Gregory Wong <sax@S...>
Date: Sun, 8 Jan 2006 09:49:15 -0800
Subject: Re: [GZG] [FT] Plotless Full Thrust game
When would you fire missile salvos under this scheme?
Do you fire them at the same time as the beam weapons?
If so, then you take out the element where you have to
anticipate your opponent's next move. If you fire salvoes
at the same time as beam weapons, then you just point to
a target within range and within arc and fire. It takes
away the uniqueness of salvoes.
I don't know if he was serious, but Laserlight suggested
tossing the salvoes onto the table. This introduces
hand-eye-coordination into what should be a strategy game.
I think it would also be too unfair for my nephews.
So, any suggestions on how to handle salvoes in a plotless
FT game??
--Greg
On Jan 6, 2006, at 1:14 PM, Andy Skinner wrote:
>
>> I was thinking of dividing the Move Ships phase into 5
> segment.
>> Starting with the player who lost the initiative, a player moves
>> 1 fifth of his ships during the first segment.
>
> You could approximate this and add some randomness by
> doing what some folks do with firing. Roll a die per ship, and
> move them in order. You could use the same die to order firing
> if you wanted--ships that move later (advantage of seeing
> where other ships went) also fire later.
>
> andy
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