Subject: Re: [GZG] [OFFICIAL] Question to you all.....
From: Noam Izenberg <noam.izenberg@j...>
Date: Fri, 6 Jan 2006 14:23:30 -0500
Subject: Subject: Re: [GZG] [OFFICIAL] Question to you all.....
On Jan 6, 2006, at 1:39 PM, gzg-l-request@lists.csua.berkeley.edu wrote:
From: "laserlight" <laserlight@quixnet.net>
> Noam said:
>> An alternative way of
>> thinking about it is executing final rotation (as plotted)
>> *after* the ship's fire phase.
>
> What's the difference between that and "can only rotate
> before thrusting"?
Because you might want to drift (or thrust) at one facing, then fire
in that facing, then rotate for a burn next turn (so you don't have
to pay rotation cost next turn).
Example:
Assume you have MD 4, and are facing 1 o'clock. You want to fire in
this direction, but anticipate wanting to thrust or fire in direction
4 next turn. So this turn you're going to plot "MD3/RP3" MD3 = Main
Drive 3 (in direction 1); RP3 = final rotation, by definition after
fire phase, since fire must be in the direction of the MD thrust.
Thus next turn, you may MD4 in direction 4 without having to rotate
(as opposed to having to do RP3+MD3 that turn).
Unless you want rotations to cost nothing at all, in which case only
MD direction determines fire arcs, and ship facing on the board is
immaterial (and you'd probably want to differentiate advanced drives
from standard by giving them more thrust per point, or something).
Big 'n' Mean Zero (Noam Izenberg - Don't mess with this Null)
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