Re: [GZG] [OFFICIAL] Question to you all.....
From: Ah Clem <ahclem@a...>
Date: Wed, 04 Jan 2006 21:46:56 -0500
Subject: Re: [GZG] [OFFICIAL] Question to you all.....
Wow, lots of opinions. Time to de-lurk and weigh in (mass in?).
Jon wrote:
>1) The system as it currently stands (FT/FB1/FB2 standard): ie, 1
>thrust point will rotate any ship to any heading in vector movement.
C) I've actually played this with homebrew (human tech) fleets on
table top and like it. But most of my FT these days is by email with
FTJava. I've played all the human fleets, Kra'Vak, and Phalons in
vector. The mechanics of FTJava take all the drudgery out of vector.
I actually prefer it to cinematic. I have no problem with
Turn-Burn-Turn. Makes sense to me.
>2) The system used in the EFSB (the Babylon Project FT variant),
>where 1 thrust point only allows rotation by 1 course point (30
degrees).
B) I haven't played this but dislike it in theory. As Jon D. said,
"Slugs in space". If you want huge ponderous ships that make noise
when they blow up, play cinematic.
>3) 1 thrust point allows rotation by up to 2 course points (60
degrees).
>
B) I haven't played this but dislike it in theory. Same reason as
above. Still arbitrarily limits rotation in a game where the time
per turn is not specified.
One of the things I like most about FT is it's simplicity. Please
don't go the way of SFB. I remember when SFB came in a plastic
bag. By the time I gave up in disgust I was lugging around a huge
3-ring binder stuffed with rules, revised rules, advanced rules,
optional rules, rules errata, etc.
Best Regards,
Bob Yeager
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