[ahem] Wormhole Campaign Rules Re: [GZG] Re: Gzg-l Digest, Vol 7, Issue 23
From: Doug Evans <devans@n...>
Date: Wed, 21 Dec 2005 13:58:47 -0600
Subject: [ahem] Wormhole Campaign Rules Re: [GZG] Re: Gzg-l Digest, Vol 7, Issue 23
Apologies for previous unspecific subject.
One other comment comes to mind, aside for second apology for not
putting
it in previous note:
***
Why "exhausted"? Sounds like not finding somebody is a
bad thing. How about using the unpopulated chain as a
place to start new colonies, expand out your empire,
build new ships using new (untapped) resources, etc.?
***
Colony startup is often assumed to take a LONG time, so assume colonies,
but they aren't useful in campaign terms?
Me, I like putting colonies in, and nascent civs as well.
The_Beast
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