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RE: [GZG] Phalon meaness and how to beat it

From: "Robertson, Brendan" <Brendan.Robertson@d...>
Date: Tue, 15 Nov 2005 13:04:55 +1100
Subject: RE: [GZG] Phalon meaness and how to beat it

6'x5' tables using cm scale and fixed edge (a "combat box" engagement).

Deployment was starting speed of 6-12, alternating deployment along
appropriate table edge (usually a 6" section of table).

The scenario I played against him (as the "gumby" due to odd player
was a basic meeting engagement - deploy opposite edges and shoot away.

On the table size used, inches is too close contact for good
you need at least 12'x10' (144x120 MU) to allow all fleet types
to use their equipment.

If your "combat box" is too small, fleets like Phalon and FSE seem
overpowered, as the targets have no room to evade ordinance.  If it gets
big, you can't reach the middle and high thrust fleets (such as Kra'vak)
control the engagement ranges too much.

'Neath Southern Skies

> -----Original Message-----
> From:
> []On Behalf Of John Tailby
> Sent: Tuesday, November 15, 2005 12:47 PM
> To:
> Subject: Re: RE: [GZG] Phalon meaness and how to beat it
> Intersting.
> Looks like you played with CMs as the Mu and used the core 
> systems rules.
> The core systems rules might be a way to mitigate the big 
> ships are better, if they suffer a core systems hit its much 
> more of a loss.
> Also playing with only 1 class of ship with mathmatical 
> computations is never the way to win at a tournament. Your 
> assumptions in your equations are often invalidated by the 
> tournament scenarios.
> For deployment what kind of restrictions did you have and 
> what sort of table size were you on?
> Thanks
> John
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