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Re: [FT] Intact/Destroyed vs All Damaged [GZG] Beta Playtest Rules

From: Claus Paludan <cpaludan@t...>
Date: Thu, 22 Sep 2005 20:00:56 +0200
Subject: Re: [FT] Intact/Destroyed vs All Damaged [GZG] Beta Playtest Rules



Doug Evans wrote:
> 
> On the other other hand, damaged ships might not have the stamina or
> structural integrity to continue on to whatever mission is needed.
Intact
> ships might be better suited for a high-grav mission approach or be
able to
> transit a nebula on the way to the FTL envelope.
> 
> A few intact ships might be more valuable than a larger number of
damaged a
> long way from home. Simple pts obviously don't give a full explanation
of
> what's important. Other other other hand, trying to quantify that for
> beta-testing is mind-numbing a prospect.
> 

Lol - you are quite right - depending on the actually game either side 
could be better off or in fact "equal". It could depend on the players 
game style as well :)

Oh well - didn't matter that much (still doesn't).

-- 
With kind regards
Claus Paludan

W-site : http://www.krigsspil.dk - Danish Miniature Wargaming Society
MSN : claus_paludan [at] hotmail.com

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