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RE: [FT] Intact/Destroyed vs All Damaged [GZG] Beta Playtest Rules

From: "B Lin" <lin@r...>
Date: Thu, 22 Sep 2005 11:57:10 -0600
Subject: RE: [FT] Intact/Destroyed vs All Damaged [GZG] Beta Playtest Rules

Details like that are very situation specific.	For instance 10 points
of damage on a SD are usually less critical than 10 points on a Cruiser,
but if the 10 points on the SD result in knocking out all the fire
controls and engines/FTL then it is much more critical than 10 generic
points to the cruiser that result in few random critical hit losses.

If the scenario requires that ship FTL after the battle, then any ships
without a functional FTL can be considered losses.  If the scenario
requires "medium hull integrity" to survive some sort of transit, then
any ship that doesn't make that criteria can also be considered lost.
Other parameters can also be used - i.e. remaining missile loads after a
battle, if for instance the fleet were to move on to bombard a space
station or enemy base - if all your missiles were expended on the
screening ships, then you have failed your mission.

Calculations like those also depend heavily on economics - does it
matter if one fleet loses 5 destroyers to kill a single cruiser if the
destroyer military can produce, arm and crew them at a rate of 10:1 for
the cruiser?  Does the loss of 300 points of fighters equate with the
loss of 300 points of cruisers or destroyers?  

Another issue is a box of damage equal to a box of damage - for instance
the box of damage that causes a critical systems roll is probably worth
more than the 3-8 boxes before it.  Or if a needle beam strikes a
system, is that one box of damage the same as knocking off a box of
armor?	To truly calculate those values, the value of each box destroyed
needs to be calculated, tabulated then combined in a meaningful way.
This does not take into account repair efforts.

Ideally, these type of calculations would be performed for all boxes in
all situations to provide a range of numbers that can be used to
calculate the true worth of any component across a wide variety of
situations, but unless someone has thousands of hours to organize this
and a bunch of computing time to crunch all the numbers, I don't think
it's going to happen.

--Binhan

-----Original Message-----
From: gzg-l-bounces@lists.csua.berkeley.edu
[mailto:gzg-l-bounces@lists.csua.berkeley.edu] On Behalf Of Doug Evans
Sent: Thursday, September 22, 2005 11:40 AM
To: gzg-l@lists.csua.berkeley.edu
Subject: Re: [FT] Intact/Destroyed vs All Damaged [GZG] Beta Playtest
Rules

On the other other hand, damaged ships might not have the stamina or
structural integrity to continue on to whatever mission is needed.
Intact
ships might be better suited for a high-grav mission approach or be able
to
transit a nebula on the way to the FTL envelope.

A few intact ships might be more valuable than a larger number of
damaged a
long way from home. Simple pts obviously don't give a full explanation
of
what's important. Other other other hand, trying to quantify that for
beta-testing is mind-numbing a prospect.

The_Beast

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