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Re: [FT] Intact/Destroyed vs All Damaged [GZG] Beta Playtest Rules

From: Doug Evans <devans@n...>
Date: Thu, 22 Sep 2005 12:39:55 -0500
Subject: Re: [FT] Intact/Destroyed vs All Damaged [GZG] Beta Playtest Rules



On the other other hand, damaged ships might not have the stamina or
structural integrity to continue on to whatever mission is needed.
Intact
ships might be better suited for a high-grav mission approach or be able
to
transit a nebula on the way to the FTL envelope.

A few intact ships might be more valuable than a larger number of
damaged a
long way from home. Simple pts obviously don't give a full explanation
of
what's important. Other other other hand, trying to quantify that for
beta-testing is mind-numbing a prospect.

The_Beast

>
> Oerjan Ariander wrote:
> > * All players thought that one side had won the battle
> hands down, when
> > in fact both sides had lost almost exactly the same
> percentage of their
> > hull/armour boxes; but while one side had lost several
> ships and had the
> > rest untouched the other had taken some damage to all
> units, so one side
> > *seemed* to be in far worse shape than the other;
>
> Well - one could argue that the side with damaged ships
> were better off
> than the one with lost ships.. Damaged ship might shoot back, might
> accomplish mission tasks and might get away etc...
> Destroyed ships don't ;)
>
> --
> With kind regards
> Claus Paludan

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