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Re: [GZG] Battlereport from August 17, 2005

From: Claus Paludan <cpaludan@t...>
Date: Tue, 13 Sep 2005 09:19:48 +0200
Subject: Re: [GZG] Battlereport from August 17, 2005



J L Hilal wrote:
> 
> 
> 
> Maybe try a variant where the big ship finishes its repairs just
before
> the game starts (turn 0), and so is at full strength when the game
> begins, but not moving or only moving very slowly.  Also try giving it
> one or two escort(s).  Like Prinz Eugen with the Bismark.  Definately
> include some escorts with ADFC when you try fighters or Salvo
Missiles.
>  

In our second game the SDN was almost up and running and had all 
relevant systems up when battle started. We will surelly provide some 
escorts the next time as well :) (besides that it's more fun for the ESU

player to have a bit more lead to shuffle around)
> 
> Another option would be for the set up to be just after UnRep, with
the
> big ship (and any escorts) at full capability but having to protect
the
> supply ship(s).  If you are using NPV, don't include the UnRep
ship(s),
> as they are just there to be protected.

That might be a nice idea to try out - similar scenario, but with a
twist!

> 
> Another possibility is to reverse the situation, with a big ship
> running over a group of smaller ones.  Like HMS Bellerophon and the
> Havenite half squadron from Weber's "Short Victorious War".

Yes - could be fun to try and I remember that battle as well :) (just 
finished the series a few weeks ago hehe=

> 
> I noticed from the photos that you set up your ships on opposite edges
> of the table like a napoleonic cavalry charge that turns into a
general
> melee.  Try the following:
> Designate one table edge as the base edge.  This is course direction
6,
> with the opposite edge direction 12.
> Set up both sides in the corners of the base edge, all facing
direction
> 12, and with a resonable speed, ~15-20.
> The "attacker" can be facing 1 course direction towards the enemy
> (either 11 or 1).
> Allow the table to "scrool" or "float".
> The defender's goal cna be either to destroy the attacker or to get
> ships off of the opposite table edge, but remember that the edge will
> move too.
> This represents one force going somewhere (planet, base, fleeing) and
> another force intercepting them by closing in on a similar course.
> Option: The defender sets up between 2/3 and 3/4 of the table edge
from
> the attacker and starts facing 1 direction away from the attacker
> (either 1 or 11).
> 

Ok - that kind of setup we will surely try out in the near future (not 
only for this scenario)
> 
> You did not mention in your posts whether you are using the cinematic
> or the vector movement rules.  I assume that you are using 1 mu = 1
cm.

We are using cinematics and 1mu=1"

> 
> 
> 
> Fighters, and to a lesser extent salvo missiles have a very fine line
> in FT:  either there are not enough and they get swatted quickly or
> there are too many and they swamp each ship in turn.
> 

We are aware of that, but will probably just stick with the official 
SSD's for now and if things turns out to be unbalanced we will just 
adjust the scenarios so we get the intended effects :)

Thanks for the constructive comments! Much appreciated!
-- 
With kind regards
Claus Paludan

W-site : http://www.krigsspil.dk - Danish Miniature Wargaming Society
MSN : claus_paludan [at] hotmail.com

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