Re: Fire Control lock-on (was: Re: [FT] squadron suggestions)
From: Jon Davis <davisje@n...>
Date: Mon, 27 Jun 2005 22:05:46 -0400
Subject: Re: Fire Control lock-on (was: Re: [FT] squadron suggestions)
VinsFullThrust@aol.com wrote:
> In a message dated 6/27/2005 4:43:32 PM Eastern Daylight Time,
> roger.books@gmail.com writes:
>
> So how do you deal with SMLs and fighters? If SMLs go first ships
> will always
> dodge. If they go last the will always hit.
>
> Roger Books
>
> On 6/27/05, *John Leary* <john_t_leary@yahoo.com
> <mailto:john_t_leary@yahoo.com>> wrote:
>
> I use a thrust based movement, lowest to
> highest, that eliminates written movement orders.
> This simple function speeds up the game dramatically.
>
>
> I dont know about you all, but playing the Java and have SMs and
> fighters striking in the same turn as the ships firing their main guns
> kinda takes away from the strategy of FT.. This give the ships a
> chance to fire and destroy one of your ships without risking
> anything... Whereas in table games, a ship could be destroyed by
> missiles before it has a chance to fire. is there any remedies to this
> problem?
FTJava handles the salvo missile and beam mechanics properly, in
turn order sequence, as per the Fleet Book 1 and 2 rules.
A ship destroyed by salvo missiles will not have a chance to fire
its direct fire weapons.
Jon