RE: Fire Control lock-on
From: Ground Zero Games <jon@g...>
Date: Sat, 25 Jun 2005 13:19:59 +0100
Subject: RE: Fire Control lock-on
Well, this discussion has certainly made for an interesting few days
of list traffic!! <GRIN>
As I kind of expected, there are almost as many different opinions
(and ideas) expressed as there are people posting..... but I always
knew we wouldn't be able to please everyone! ;-)
Right now, I'm leaning towards the following as a general direction to
move in:
1) Basic FT (the core rules) left much as it is, ie: one firecon
required per target, lock-on is assumed to be automatic (or assumed
to be factored into the shots that "miss" - whichever way you like to
think of it, the game effect is the same).
2) A "module" of rules in the advanced section that combines sensors,
stealth, ECM, evasion etc. into one "lock-on" rule mechanism.
The biggest problem I can foresee with this (as RB-W mentioned way
back at the start of the discussion) is that the values of ships
designed to use the advanced rules module will be different from
those designed for the basic game only.... but then again, I think
this will be a difficulty with ANY advanced or optional rules, and
we'll just have to find a suitable way round it.
Jon (GZG)