Re: Fire Control lock-on (was: Re: [FT] squadron suggestions)
From: damosan@c...
Date: Thu, 23 Jun 2005 13:56:20 +0000
Subject: Re: Fire Control lock-on (was: Re: [FT] squadron suggestions)
> Just wanted to point out that rolling threshold hits does this to an
> extent.
>
True. But it's not a good activity to undertake. ;)
I like the idea of using opposed rolls (ala SG, DS, FMA). No ECM (or
other counter measures) means the defender rolls a d4. Evasive
maneuvers, better ECM, etc. will boost this die upwards.
Attacker would roll based on quality of firecons, sensor, and crew.
Attacker beats defender and *blammo*...damage is done. The better the
attacker rolls the more damage done with the hit.
I guess what I'm really looking for is being able to have a ship become
a hole in space-- being hard to detect thus being hard to hit. Once the
Drive lights up and sensors/firecons go active then you have a giant
"Shoot Me!" sign on your back. Unless, of course, you have some sort of
extra drive masking/directed sensor PSB.
--
Damo