Re: Fire Control lock-on
From: Ground Zero Games <jon@g...>
Date: Thu, 23 Jun 2005 15:11:47 +0100
Subject: Re: Fire Control lock-on
>Ground Zero Games wrote:
>>Re the suggestions that we introduce some sort of target-size-based
>>modifier, I think someone already answered that one - the problem
>>is that it reintroduces artificial break points (which were in
>>original FT2 but FB1 then disposed of) , eg: if you say that ships
>>up to 50 MASS (for the sake or example) are considered "small",
>>then given the D6-based granularity of FT you are going to end up
>>with a situation where a 51 MASS ship is at least 17% easier to
>>lock-on to than a 50 MASS ship. Now, this doesn't feel right in
>>many ways - but in real gameplay terms, is it actually a problem or
>>not? Yes, such a system would mean that munchkin ship designers
>>would always go for ships just under the break-point, but in trying
>>to do so they may well be compromising other aspects of their
>>designs..... I originally dismissed this one out of hand due to the
>>break-point argument, but the more I think about it the more I'm
>>wondering whether it could be made to work after all......
>>opinions, anyone?
>
>But considering that most aiming/targeting/firing probably wouldn't
>be executed by humans but by computers.. do size really matter??
>Wouldn't it be a question of onboard computers having a fairly good
>idea of where enemy ships are when firing. Where as the leftover
>thrust of the ship being fired upon could help allow it to negate
>the fire?
Ah, we're back to the old "does size really matter" debate again.....
<BIG GRIN>
Jon (GZG)
>
>--
>With kind regards
>Claus Paludan
>
>W-site : http://www.krigsspil.dk - Danish Miniature Wargaming Society
>MSN : claus_paludan [at] hotmail.com