Fighters was -RE: Full Thrust vs Starmada
From: "B Lin" <lin@r...>
Date: Mon, 25 Apr 2005 14:48:29 -0600
Subject: Fighters was -RE: Full Thrust vs Starmada
The problem here is you've just PSB'd an artificial limit. You could
just as easily say that fighter squadrons are only 2 or 4 fighters
rather an 6 and achieve the same result (i.e. if a squadron is 2
fighters, then a PDS could completely eliminate a squadron in a single
turn, rather than requiring 3 PDS's).
The basic system needs revision as it seems very odd that a PDS system
that can knock down up to 6 high-velocity missiles, can only take out
1-2 fighters. The quick solution is to allow PDS to kill 1-6 fighters.
Fighters will then have to resort to torpedoes or missiles and fire from
stand-off range or become "kamikaze-like" and close into PDS range to
inflict damage. Also allow PDS a range of 6" and not limit it to
targets attacking the ship, but any valid target within 6". This will
allow ships to support each other, at the expense of being vulnerable to
area weapons/missiles.
--Binhan
-----Original Message-----
From: owner-gzg-l@lists.CSUA.Berkeley.EDU
[mailto:owner-gzg-l@lists.CSUA.Berkeley.EDU]On Behalf Of Grant A. Ladue
Sent: Monday, April 25, 2005 2:15 PM
To: gzg-l@csua.berkeley.edu
Subject: Re: Full Thrust vs Starmada
>
> Tom McCarthy wrote:
>
> >There have been suggestions that limit the number of fighters that
can
> >attack a ship in a turn. Number crunching suggest they ameliorate
the
> >problem (even greatly), but some people don't feel they solve it.
>
> Show me the number crunching that suggest they ameliorate the problem
> "greatly", or even at all. The only number crunching of this concept
I've
> seen very strongly suggested that limiting the number of fighters
attacking
> a particular ship in a single turn has virtually *no* effect if the
target
> ship is a FB-style (ie., limited-PDS) BB or smaller...
>
Really? I find this a bit suprising, but it depends a lot on how
much
you limited the fighters, whether you use morale, etc.
For instance, I would think that if you limited a cruiser sized hull
to
only 4 attacking fighter groups (say out of a 6 group swarm), that
could
extend it's lifetime considerably. The average cruiser has 3 or 4 pds
doesn't it? Dedicate one pds per attacking group and you should get a
couple
of fighter kills. With the morale rules, you've got at least one
fighter
group who has to roll before it attacks. If you can get one or two
fighter
groups to break off before their attack, you've probably kept the
cruiser
from going through a second threshold on that turn. That's much
*much*
better than what would happen if 6 fighter groups attacked it under
the
current system. It ain't perfect, but it's better. If you also
allowed the
ship to fire it's other weapons at the fighters, then the fighters
could have
a fairly hard time of it. It's just off the top of my head, but it
seems ok
to me. For settings where non-targetable fighters are appropriate
have that
be another way to run fighters, with the proviso that fighters would
be
*very* common in these universes, and forces not equipped with
fighters are
going to be at a real disadvantage.
Just one man's thoughts.
grant