Re: Fixing salvo missiles
From: Warbeads@a...
Date: Thu, 17 Mar 2005 18:56:09 EST
Subject: Re: Fixing salvo missiles
In a message dated 3/17/05 3:14:13 PM Pacific Standard Time,
jlhilal@yahoo.com writes:
<snip>
someone said:
>
> SMs are dumber than dumb. They are like a flak load
> and the target basically runs into them, so there is
> potential for a total miss. To say that SMs can now
> seek another target misses the point of SMs.
I figure SMs are (semi-)autonomus homing munitions like modern SAMs,
AAMs, torpedoes, or the missiles that show up in SF. That is why I
want to improve their performance in the game.
<snip>
A parallel with obvious limitations to FT:
A current discussion of modern AAMs on the Air War C21 list pointed out
the
fact that missile generation went from 'Why bother unless you are
outside of
gun range' in the first generation missiles (result was 'ripple firing'
in
Vietnam based on assumption first missile would miss or misfire
(essentially a
dud/miss hung up on the wing) to relative lethalness in the 4th
generation).
Basically each first generation weapons encounters massive 'hiccups'
which
are then solved causing reasonable to highly probable kills then the
defenses
get smarter causing ineffectiveness followed by a new generation of
missiles
with 'teething problems' followed by higher kill rates, and on ad
infinitum.
In modern experience the defense has had smaller and smaller windows of
effectiveness as the missile designers have gotten better at defeating
the new
defenses -- plus there are only so many kinds of defensive measures you
can
use. Combinations are more effective but then the defenses become more
complex
and undergo the same kind of generation problems the missiles have
already
undergone.
It seems to me that the defenses are currently holding an upper hand in
FT.
Also, if you start making those 1D6 damage each SM's hit more often
(potentially 6 - 36 points -- bye-bye anything but a cruiser or
larger), then to
keep game balance they need to 'cost more' else they become a
uber-weapon.
Well, maybe not an uber-weapon, at least in my hands ... but 'cheap at
twice the
price' weapons.
Just my dos centavos.
Gracias,
Glenn "warbeads"