Re: Fixing salvo missiles
From: J L Hilal <jlhilal@y...>
Date: Thu, 17 Mar 2005 15:12:38 -0800 (PST)
Subject: Re: Fixing salvo missiles
--- Tom Westbrook <tom_westbrook@yahoo.com> wrote:
> > Idea #1
> > The "# of missiles lock-on roll" is my biggest gripe. Replace
> > it with a lock-on roll for each missile in the salvo. The
> > missile must roll the required # or higher to successfully
> > lock on the target.
<snip>
> > (option: missiles which fail lock-on try against next closest
> > target, etc. until all possible targets exausted. If missiles
> > from a salvo attack more than 1 target, maybe split salvo for
> > PD purposes) Missiles suffer -1 to hit per level of ECM
> > (enhanced, superior) and -1 per level of stealth hull.
>
> SMs are dumber than dumb. They are like a flak load
> and the target basically runs into them, so there is
> potential for a total miss. To say that SMs can now
> seek another target misses the point of SMs.
I figure SMs are (semi-)autonomus homing munitions like modern SAMs,
AAMs, torpedoes, or the missiles that show up in SF. That is why I
want to improve their performance in the game.
> BTW, are you planning to now say that SMs have a 54 mu range to
> account for the additional fuel load,
I don't see the connection or logic of this. What fuel load are you
talking about?
> now you have to
> increase the mass of each missile to account for the
> additional fuel,
What additional fuel?
> oh, and now I need to account for the
> smarter electronics (i.e. targeting at up to range 6),
> so increase the mass some more...
>
Huh? RAW the attack targets up to 6 MU, So I don't see what your
bitching about.
> Are you halving the targeting range when using vector
> movement?
>
Don't know. Have to get opinions from those who actually play vector.
> ECM has no effect on targeting systems by the FB. If
> you do that then I want the opponent to roll 4+(1d6)
> to lock a fire control onto my ships [one try per FCS]
> for my using ECM systems in normal space and I can't
> be targeted in a nebula.
Why so sarcastic and unreasonably over-the-top? If you want a good,
genuine discussion kicking around ideas for an integrated
Stealth-ECM-FCS-Sensor system, why don't you start a thread? I'd be
happy to contribute without getting pissy.
> > Idea #2)
> > Salvo Missile Racks are really underutilized. To
> > encourage their use, change SMR to 3 MASS & 12 PV
> > (4 per MASS) or 15 PV (5 per MASS)
>
> I wouldn't use them EVEN IF thats all there is. For
> that mass, give me a pulse torpedo.
>
Can't. PTLs are 6 MASS for 3-Arc, not 3.
> > Idea #4)
> > SM magazines take threshold checks as protected
> > systems (like Core Systems)
>
> Don't like it, otherwise you may as well move ALL the
> weapons into that protected status. I think that's
> the risk of having explosive warheads and fuel in such
> close proximity to each other when being hit by large
> destructive measures. I know that the grunts (at
> least) accept that risk.
Maybe conscripts whose countries can't afford anything better than
soviet cast-offs, but the trend is to protect crews. Nothing in the
rules implies that the missiles or warheads are a volitile hazard. RAW
thresholded SMMs can be repaired and then used normally. Implies no
munition detonation.
>
> > Idea #3)
> > 1-arc SML = 2 MASS
> > 5 arc SML = 4 MASS
> > if also adopt #2 above, 1- and 5-arc SMRs have same
> > mass as corresponding SML, but 4 or 5 PV/MASS.
>
> (see comments under idea 5)
> > > Idea #5)
> > change SM magazine to 3 MASS for 1st salvo, +2 MASS
> > for second salvo,
> > +1 MASS per additional salvo, and 6 PV per salvo.
>
> Make the weapon system better and cheaper. Sounds a
> lot like SFB to me. Not today nor tomorrow.
As I am someone who never played Star Fleet Battles, perhaps you can
explain this?
>
> > Idea #6)
> > Change ER missiles to be interchangable with standard SMs, but have
> > +50% range (compared to standard missiles) and 1d3 damage.
> > Add Long Range (LR) missiles with +100% range and 1 pt damage.
> > Add Heavy warhead missiles with -33% range and 2d6 damage.
> > Add X-Heavy warhead missiles with -50% range and 3d6 damage.
>
> ERSMs and SM are interchangeable when using the SML.
No they aren't. ER take 50% more MASS RAW. I said interchangeable, as
in 1-to-1 exchange. That is why my suggestions have trade-offs between
damage and range.
J