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Re: Fixing salvo missiles

From: Michael Llaneza <maserati@s...>
Date: Thu, 17 Mar 2005 20:33:33 -0800
Subject: Re: Fixing salvo missiles

J L Hilal wrote:

>The close second is the "1d6 missiles lock-on".  We feel that missiles
>should be much smarter than this, and the vast majority of misses
>should come from PDS or evasive defenses such as Stealth Hull or ECM. 
>I.e. if you have no PDS or advanced capabilities of stealth or ECM, you
>should suffer 90%+ hits.  If I thought I wouldn't be laughed off the
>List, I would have suggested 1+ or 2+ to-hit rolls against any target
>in the attack radius.
>
Actually, I've always assumed that the 1d6 (or 1d6-1 or whatever) effect

wasn't because the missiles were stupid, but instead reflected the 
basic, innate point defense systems that didn't offer enough tactical 
flexibility to be an icon on the SSD. Every warship simply must have 
some sort of basic ECM and point defense, it's factored into the 
randomness in the game system. In fact, it's one of the best explanation

for there being any randomness at the FT level of detail at all.

I don't know if Mr. Tuffley intended it this way, but I think it makes 
good PSB.

-- 
We choose to go to the moon. We choose to go to the moon in this decade
and do the other things, not because they are easy, but because they are
hard, because that goal will serve to organize and measure the best of
our energies and skills, because that challenge is one that we are
willing to accept, one we are unwilling to postpone, and one which we
intend to win, and the others, too.

http://vesuvius.jsc.nasa.gov/er/seh/ricetalk.htm

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