Re: Ground Zero Games Convention/Interesting game construct
From: damosan@c...
Date: Wed, 02 Mar 2005 16:25:51 +0000
Subject: Re: Ground Zero Games Convention/Interesting game construct
> The biggest heartburn I have is this: If the Full Thrust defense
> works out well, then the invader will not have the assets to
> sucessfully fight the DSII scenario. The only way to remove that risk
> is to make the FT scenario so badly unbalanced that it is a foregone
> conclusion from the beginning. Which makes it a boring scenario.
I guess it depends on the back story somewhat. If the scenario is
written such that Invasion of Planet X occurs no matter what then your
FT game can simply be the "first wave in."
Sure...the defenders may b!tchslap the attacker...but wave N+1 makes it
through. Or perhaps it's wave N+2.
The end result is that the DS GM has a certain force org. chart for
his/her game. If the FT game went well for the attacker perhaps they
get a few Elite platoons added to the force chart?
If the defenders did well then perhaps they were able to slip in
additional off-world assets due to the spanking they gave to the
attackers?
--
Damo