Re: Ground Zero Games Convention/Interesting game construct
From: Carlos Lourenco <loscon@g...>
Date: Wed, 2 Mar 2005 10:58:45 -0500
Subject: Re: Ground Zero Games Convention/Interesting game construct
Another, limited, example I thought of would be a FT battle where an
outcome could be a boarding action-FMA style. Perhaps a little more
manageable than say a massive planetary assault, which could be done,
but it would be a time and resource issue.
Say ships raid a specific thing, like a defense or research station.
if they get past the defenses they dispatch the FMA away team to board
and recover whatever they're going after. Meanwhile the FT guys are
fighting a holding action to buy time for the FMA guys to accomplish
their mission and get back to the ship.
The whole command system could be overlayed on top of this.