Re: Ground Zero Games Convention/Interesting game construct
From: Tony Francis <tony@b...>
Date: Wed, 02 Mar 2005 15:56:02 +0000
Subject: Re: Ground Zero Games Convention/Interesting game construct
Instead of driving the DS2 forces directly from the FT scenario (ie you
get as many tanks / infantry as you can get past the defending
spaceships) just make the result of the FT game modify the DS2 game a
little bit - something along the lines of "attacking forces win major FT
victory - attacker gets 10% more forces in DS2 game; attackers win minor
victory - 5% more forces; FT draw - played as per scenario" etc. This
way the GM can keep the forces under reasonable control, but the players
still have a good reason to try to win each successive scenario.
Tony (uncloaking after some time)
John Atkinson wrote:
>On Wed, 02 Mar 2005 15:07:02 +0000, damosan@comcast.net
><damosan@comcast.net> wrote:
>
>
>>>I've always wanted to run a series of games...
>>>
>>>
>>I always thought that this would be an interesting thing to do. The
outcome of one game would affect the next, etc. My buddy Jerry and I
have talked about doing such a thing in the past.
>>
>>The hard part will be how scenario A affects scenario B which in turn
affects C.
>>
>>
>
>The biggest heartburn I have is this: If the Full Thrust defense
>works out well, then the invader will not have the assets to
>sucessfully fight the DSII scenario. The only way to remove that risk
>is to make the FT scenario so badly unbalanced that it is a foregone
>conclusion from the beginning. Which makes it a boring scenario.
>
>John
>
>
______________________________________________________________________
This email has been scanned by the MessageLabs Email Security System.
For more information please visit http://www.messagelabs.com/email
______________________________________________________________________