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Re: Ground Zero Games Convention/Interesting game construct

From: Carlos Lourenco <loscon@g...>
Date: Wed, 2 Mar 2005 11:31:23 -0500
Subject: Re: Ground Zero Games Convention/Interesting game construct

Well I suppose there's the deeper philosophical issue of this
hobby-wide need for all wargames to be equally balanced when the whole
point of most battles is to arrive at a situation have an advantage
over the enemy before you start fighting or else you have failed in
your job. It's a matter of victory conditions.

This can easily be adressed in victory conditions. The enemy FT
commander, say the station defender, is rewarded by putting up enough
of a defense (say he has some other ships to help defend) that the
window of game turns between the time when his defenses have given out
and when his reinforcements arrives narrows to the point where it will
be difficult for the attacker to get in and out with the baording
actioh safely. Likewise the attcker perfroming less than steller now
has to conduct a hurried boarding action, perhaps while fighting a
delaying action against the reinforcements, and the away team has to
run risks it normally would not have too in order to egt in and out in
time.

And frankly if one wants to run this in a similar fashion of a command
simulator thing, then you can always remove the two teams against each
other aspect of the game, which leads to unrealistic levels of
omnipotence as to enemy wherabouts and what not, and place everyone on
the same team, where the GMs can then dole out uncomfortable
situatinos as they see fit depending on player actions.

Sidebar another interesting FT battle for GZZ-ECC 9 would be to
actually run a double blind FT game. There are certainly sufficient
facilities to do this at Lancaster what with at least two to three
rooms being empty of gaming.  And eth technologies with notebooks
imagery and comms exists to allow te GMs to do this. You'd have the
same  starmap in each room with some grid refernce system overlayed to
ensure placing enemy sighting properly. Tehn you could really add the
factor of "shucks where are those guys" to the battle, which is  a
level of drama very much lost in most wargames but normally the
overriding concern in most actual battles. It'd be nice to see that
happen for once.

Los

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