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Re: [VV] Vectorverse FTL

From: "Grant A. Ladue" <ladue@c...>
Date: Mon, 31 Jan 2005 13:57:20 -0500 (EST)
Subject: Re: [VV] Vectorverse FTL

> At 11:02 AM -0700 1/31/05, B Lin wrote:
> >That also assumes that a Jumpgate is always "on".  If a gate is 
> >merely a large focusing device for a massive amount of energy to 
> >create an artificial wormhole, then the defenders simply leave the 
> >gate powered down, essentially "locking" the door, unless someone 
> >tries to force it from the other end, in which case you have plenty 
> >of warning.	This is especially true if Jumpgates have to be used in 
> >pairs, as then both ends would have to be powered up for use.
> Heck, put a big rock that's stabilized not to jump on your side of 
> the gate if it's not able to be powered down. Ship comes in from 
> other side and it materializes in the large bit of rock. Boom! Now, 
> jumping into that area is a mess and hazardous because now there's 
> lots of debris.
> -- 

   Sure, but then you can't use it either.  This rapidly becomes
identical to
 the case where you can shut down or lock the gate.  The scenario then
is the 
 other side coming through to stop you from getting the rock there.  Of
 this presumes that the gate is small enough for you to be able to find
 move a rock that can block it.  


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