Re: [VV] Vectorverse FTL
From: "Grant A. Ladue" <ladue@c...>
Date: Mon, 31 Jan 2005 12:05:56 -0500 (EST)
Subject: Re: [VV] Vectorverse FTL
>
> > Having gates or fixed
> > entrance loci lends itself to a lot of fixed defenses at those
> points,
> > which does not make for fun games.
>
> Depends on how big the entrance loci are. A gate radius of10km that
> can only accept one ship at a time would be too easy to defend. A
> radius 1,000,000km gate would be a different story.
>
Hmm, I don't know how defendable *any* gate would really be. The guy
on the
other side can just push through large bundles of seeker missiles and
emp
devices. The attacker doesn't have to worry about hitting his own
ships at
all, so he can just pump seek and destroy weapons through. Eventually
you're
going to swamp any amount of fixed defenses. At some point, it's going
to
come down to the mobile assets of the defender versus the mobile assets
of the
attacker. I would think that the best a fixed defensive system is
going to
manage is to prevent sneak attacks and give you time to prepare your
ships.
grant