RE: [VV] FTL technologies
From: "Robertson, Brendan" <Brendan.Robertson@d...>
Date: Fri, 28 Jan 2005 11:09:33 +1100
Subject: RE: [VV] FTL technologies
Tier 1: 10 LY Instantaneous Space Fold (10% Mass)
Tier 2: 100 LY Artificial Wormhole Gate (5% Mass + gate)
Tier 3: 1000 LY Natural Wormhole (0% Mass)
Tier 1 is the most flexible; as long as you're outside the gravity well,
can go where you like in range. It will just take a while between
Tier 2 is a good trade-off. You can set up your gates and get bulk
between systems without it's own service industry.
Tier 3 is the holy grail of travel; effectively unlimited travel, but no
control over where the link is.
3 levels of network and population centres: Wormhole network linked to
Gate network (likely travel would be
their own gate would be either backwaters with limited resources, or
military fortresses that you don't want civilians to be near.
'Neath Southern Skies
> -----Original Message-----
> From: Roger Burton West [mailto:firstname.lastname@example.org]
> Sent: Thursday, January 27, 2005 8:43 PM
> See the Landis taxonomy at http://www.projectrho.com/stardrv.txt for
> some ideas.
> (Also see my updating of Thomas Anderson's Voronoi/Delaunay starmap
> generator at http://firedrake.org/roger/rpg/voronoi/ .)
> I like the idea of multiple FTL technologies - anyone ever play _Web
> and Starship_? - but it'll make it very hard to balance.
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