Re: (DS): Systems per Class
From: Glenn M Wilson <warbeads@j...>
Date: Wed, 21 Jul 2004 06:47:04 PDT
Subject: Re: (DS): Systems per Class
It is an example that shows nothing should be 'free' - this is a cheap
munchkin AFV 'all or nothing' cheese flavored AFV killer that would make
the loophole you propose into a game ruining Carlsbad Cavern. The
GMS/Ls
are zero cost per the change suggested below yet hit as a size 3
(normally at least 6 or 9 capacity points) weapon.
On Tue, 20 Jul 2004 17:57:24 -0700 (PDT) Brian B
<greywanderer987@yahoo.com> writes:
>And how does any of that support or refute the
>argument for or against the rule?
>--- owner-gzg-l@lists.CSUA.Berkeley.EDU
><warbeads@juno.com> wrote:
>> "MISSTOS" - a AFV using only multiple GMS/L - Size
>two and 5 GMS/Ls.
>>
>> Okay 4 GMS/Ls and a PDS/Basic.
>>
>> Okay, okay, three GMS/Ls and a LAD and a PDS/Basic.
>>
>> Anyway, if I hit you it's at least 6 chits and maybe
>10 chits. Pray for
>> a "firer system down' chit. Now THAT's a rule to
>change (or chits to
>> 'lose', hehe-hehe.)
>>
>> Point? ANY rules can be min-max'ed by a munchkin. I
>have played with
>> some doozies so have learned to be aware if for no
>other reason then
>> self-defense. Hence I usually GM any more. My
>world, My miniatures, My
>> scenario, My decisions.
>>
>> Gracias,
>> Glenn
>>
>>
>>
>> On Tue, 20 Jul 2004 15:54:59 -0700 (PDT) Brian B
>> <greywanderer987@yahoo.com> writes:
>> >Id offer that any system CAPACITY 4 or less should
>be
>> >exempt.
>> >--- owner-gzg-l@lists.CSUA.Berkeley.EDU
>> ><rmgill@mindspring.com> wrote:
>> >> At 1:49 PM -0700 7/20/04, Brian B wrote:
>> >> >This isnt a request for clarification so much as
>> >> >consensus: how many players out there ignore the
>> >rule
>> >> >limiting the number of.systems a vehicle can
>carry
>> >to
>> >> the vehicles class, and instead use capacity
>alone?
>> >>
>> >> The ACAV and a number of other vehicles (Merkava)
>> >break this rule in
>> >> real life so I have no problem breaking it in
>game
>> >for small systems
>> >> like APSW's and dismounts.
>> >>
>> >> --
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>> >>
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