Re: (DS): Systems per Class
From: Glenn M Wilson <warbeads@j...>
Date: Tue, 20 Jul 2004 16:39:37 PDT
Subject: Re: (DS): Systems per Class
Now, was that a cop out? <grin>
Capacity rules include Fire Teams but not as weapons IMO. YMMV.
I must say that someone (not you?) brought up the Fire Teams as weapons
systems so I was responding to that. I think the rules, flawed and
unrealistic as they are, still work well as a game. And I am interested
in the game, not a simulation of reality.
Been there, done that in real life. And as long as you ignored human
factors the simulations work.
But that's the fun stuff in a game.
Gracias,
Glenn
On Tue, 20 Jul 2004 16:18:29 -0700 (PDT) Brian B
<greywanderer987@yahoo.com> writes:
>fine, but my issue has nothing to do with fire teams.
>Again, its with the rule overall.
>--- owner-gzg-l@lists.CSUA.Berkeley.EDU
><warbeads@juno.com> wrote:
>> We had this debate the first time I was on the list.
> I still think Fire
>> Teams are not 'weapons systems' nut YMMV.
>>
>> Gracias,
>> Glenn
>>
>> On Tue, 20 Jul 2004 17:20:54 -0400 (EDT) John K
>Lerchey
>> <lerchey@andrew.cmu.edu> writes:
>> >Hm. I don't see how this is a "consensus" issue,
>unless my reading
>> >comprehension skills are suffering badly. I just
>re-read the vehicle
>> >design rules. It clearly states that you may have
>one *weapon system*
>> >per
>> >size point of the vehicle. It says nothing about
>limits on
>> >non-weapons
>> >other than the fact that they use capacity.
>> >
>> >?
>> >
>> >John
>> >
>> >
>> >John K. Lerchey
>> >Computer and Network Security Coordinator
>> >Computing Services
>> >Carnegie Mellon University
>> >
>> >
>> >On Tue, 20 Jul 2004, Brian B wrote:
>> >
>> >> This isnt a request for clarification so much as
>> >> consensus: how many players out there ignore the
>rule
>> >> limiting the number of.systems a vehicle can
>carry to
>> >> the vehicles class, and instead use capacity
>alone?
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