Re: [FT] Simple cloaking system proposal
From: matt tope <mptope@o...>
Date: Wed, 30 Jun 2004 10:46:30 +0100
Subject: Re: [FT] Simple cloaking system proposal
Grant wrote:
>Hmm, interesting. Basically, it's a "super" shield that you can't fire
>through. Initially I'd be concerned that it would make it too easy
for these
>ships to maneuver under the cloak into a perfect firing position and
then
>drop the cloak and whack the opponent. A cloak+wave motion gun combo
would be
>devastating.
I see your point there...
>Some possibilities:
>Make the cloak *very* energy intensive. The cloaked ship can
only use
>half it's current thrust when cloaked.
Hm, not a bad suggestion at all. Adds a little tactical inflexibility
that would make
players a little more cautious in using the cloak. Actually, that idea
is growing on me,
nice balancing mechinism, and simple at that.
>Allow missiles/salvo missiles/amt's to attack it normally.
Apply the
>-3 to the die roll to see how many missiles go in from each
salvo.
>Subtract one "range band" from the AMT's that attack. Cut any
heavy
>missile damage in half. These would all represent the
explosions being
>nearby to the ship, but not actually *on* it (as well as the
damping
>effect of the cloak).
Cool, that all seem's straight forward enough.
Cheers Grant, some good suggestions there!
Regards,
Matt Tope