Re: Ship Building
From: Doug Evans <devans@n...>
Date: Mon, 22 Mar 2004 08:02:05 -0600
Subject: Re: Ship Building
***
It worked but there were a few problems. On the whole
the campaign rules were too complicated, at times the
game resembed an accountancy exercise when you tried
to keep track of production points - which could be
moved by ship.
***
I've asked this before, but are there any groups so large that you could
build teams to handle factions? I know locally we've gamers that tend
towards some aspects of games, say board games like train games with
fairly
complex accounting, and others that would rather put figs on the table
and
bash it out.
They tend to do all of the above, mind you, but I think the empire
builders
would be pretty happy just milking a build system for one more dread,
and
the heroic warriors would love to use it to put opponents in harm's way.
I've just never figured how to work it out.
On the other hand, has anyone thought about doing an e-mail team
campaign
with FTJava for combat?
Ok, it's a sick dream that will never happen...
The_Beast