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Re: [SGII] Alien seed

From: Laserlight <laserlight@q...>
Date: Mon, 22 Mar 2004 09:05:27 -0500
Subject: Re: [SGII] Alien seed

Mark Donald wrote:
> The bulk of the army squads are automaton types that are given yellow
or green quality counters

I'm never happy with a "hive mind" but I'd also been thinking about a 
race that starts Y / G and then goes through B / O / R as the shooting 
continues -- ie they start out dumb and happy but their "adrenaline" 
also acts as a mental stimulant.  Could be "QD goes up when Confidence 
goes down" or "test for QD increase whenever they're Suppressed"; it 
would go down again after a while if no one shot at them, although 
that'd be beyond the scope of the usual SG game.  You might also have a 
"Leader" variant who is, so to speak, on a permanent adrenaline high. 
They'd be fast and smart but would have to make a real effort to 
communicate with their "normal" cousins.

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