Re: [SGII] Alien seed
From: Laserlight <laserlight@q...>
Date: Mon, 22 Mar 2004 09:05:27 -0500
Subject: Re: [SGII] Alien seed
Mark Donald wrote:
> The bulk of the army squads are automaton types that are given yellow
or green quality counters
I'm never happy with a "hive mind" but I'd also been thinking about a
race that starts Y / G and then goes through B / O / R as the shooting
continues -- ie they start out dumb and happy but their "adrenaline"
also acts as a mental stimulant. Could be "QD goes up when Confidence
goes down" or "test for QD increase whenever they're Suppressed"; it
would go down again after a while if no one shot at them, although
that'd be beyond the scope of the usual SG game. You might also have a
"Leader" variant who is, so to speak, on a permanent adrenaline high.
They'd be fast and smart but would have to make a real effort to
communicate with their "normal" cousins.