[FT] Reasonance Weapon
From: Noam Izenberg <noam.izenberg@j...>
Date: Mon, 13 Oct 2003 09:36:03 -0400
Subject: [FT] Reasonance Weapon
Looking back over the Resonance Field Generator in the WDA, Its a nice
concept (IMO, but far too complex in application, and hard to balance.
Here's another version.
Resonance Field Projector:
A ship may only fire one RFP on any given turn (though it may mount
more than one)
Each ship with an RFP targets a point in its firing arc (max range 24
MU) when activated. At least 2 RFP's must target the same point for
the effect to begin. Mark the target location with a die or counter
indicating the number of converging RFP's (increment the number for
each RFP added over the course of the combat phase).
At the end of the combat phase - after all other fire has been
resolved, determine RFP effect:
Area of effect = radius in MU equal to number of converging RFP's
Damage = All ships within area of effect take 1-number of converging
RFP's damage in beam dice. Rerolls apply, but reroll damage does not
penetrate armor. Screens/shrouds work as normal. Fighter
groups/missiles in area of effect take the same number of dice, but
suffer losses of 1 missile/fighter on each 5 or 6.
Possible additional limitation: No other weapons (from a given ship)
may fire in the same arc as the RFP.
Possible additional limitation: RFP can only be fired every other turn.
My feel for this is that the RFP should cost on the order of a class 2
beam. Its power does not scale linearly, though - multiple converging
RFPs are much more powerful than the equivalent mass of class 2 beams,
but there are other inherent limitations
Hi, Large Bronze Apeman (Noam Raphael Izenberg - I knew she was
trouble from the start. She always fell for the tall, dark, and hairy
types)