Re: (FT,SG) News Break
From: Oerjan Ohlson <oerjan.ohlson@t...>
Date: Tue, 22 Jul 2003 15:48:20 +0200
Subject: Re: (FT,SG) News Break
John Crimmins wrote:
>What would that be, though? For DSII you can have a Slammers-like air
>defense network, but for Stargrunt? I can't quite picture an
air-defense
>unit that would be both effective *and* man portable.
The SG2 "air defence environment" includes things like long-range air
defences, interceptor fighters etc. which are located way off the table.
You never see them on the table; all you know is that the enemy bombers
were driven off or shot down before they could hit the troops in the
area
represented by your gaming table.
The "artillery defence environment" would work in exactly the same way.
Regards,
Oerjan
oerjan.ohlson@telia.com
"Life is like a sewer.
What you get out of it, depends on what you put into it."
-Hen3ry