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Re: (FT,SG) News Break

From: "Laserlight" <laserlight@q...>
Date: Mon, 21 Jul 2003 15:18:39 -0400
Subject: Re: (FT,SG) News Break

> Sure, more accurate artillery would be more "realistic" (although
it's easy
> enough to PSB accuracy away in an SF game), but devastatingly
accurate
> artillery strikes in SGII scale can just...suck..  Makes for a very
quick,
> and generally quite boring, game when Death From Above wipes out one
side on
> turn two.

Death from Above landing on your *own* side can suck too, if you blow
that deviation roll bad enough--been there, done that, bled all over
the tee shirt.	But the way to fix it is not to say "arty is
inherently inaccurate", it's to give defenses against it.  One defense
is body armor that tends to stop the fragments but you could also
allow spoofing of smart rounds, or point defense systems that can
track and shoot down some of the inbound shells.

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