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Re: (FT,SG) News Break

From: "John C" <john1x@h...>
Date: Mon, 21 Jul 2003 18:51:52 +0000
Subject: Re: (FT,SG) News Break

>I've been thinking for a while that SG2 could be used to play Vietnam
War
>scenarios with virtually no conversion necessary. All the elements are 
>there.
>If you want to do modern conflicts, you have a bunch of stuff to add or
>change. Artillery accuracy is a biggie. For World War II, it's mostly 
>handling

Well, see, I don't know if that would neccesarily be a *good* thing....

Sure, more accurate artillery would be more "realistic" (although it's
easy 
enough to PSB accuracy away in an SF game), but devastatingly accurate 
artillery strikes in SGII scale can just...suck..  Makes for a very
quick, 
and generally quite boring, game when Death From Above wipes out one
side on 
turn two.

I generally avoid the use of artillery in my games, for much that
reason.  
It's just not as much fun as a pitched firefight.  If it's going to be
used, 
I'd *prefer* for it to be relatively inaccurate, and as risky for the 
attacker as it is for the defender.  Increases the tension level, makes
the 
game better.  For me, at least.

All that said, Ultra-Grunt would be the bee's knees.

John Crimmins

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