Re: (fwd) Re: [FT] F***ters [was: Operational game]
From: "Laserlight" <laserlight@q...>
Date: Wed, 5 Feb 2003 22:43:07 -0500
Subject: Re: (fwd) Re: [FT] F***ters [was: Operational game]
> To measure PDS
> effectiveness by including the relative availability of
> targets seems strange.
But needful since you have to asign targets before rolling for kills.
I can tell you that rolling 5 sixes in a row (on a 1-missile
salvo--"just to see") is annoying, particularly when you then have 3
PDS miss the next (5 missile) salvo entirely.
> Another gross simplification coming up: each B1 shoots
> down 0.33 missiles. Our plucky frigate has 1 PDS and 2 B1
> against a single salvo. With the chance of a re-roll on
> the PDS, it should on average knock down 1.37 salvo
> missiles. The salvo has on average 3.5 missiles on target.
> Yes, I know it's a travesty to say from that that two
> missiles should hit, but the p(Ouch) remains high.
Granted. But maybe your B1 gunners are really on the ball--eg I had
one which knocked out an entire fighter squadron with a B1 a couple of
games ago, and got 3 of the next squadron on the next turn. (Too bad
they couldn't shoot down the 10 Ptorps too...)