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Original post on [Stargrunt-Fullthrust] Another SG2 squad question

From: Glenn M Wilson <triphibious@j...>
Date: Sun, 21 Jul 2002 23:44:37 EDT
Subject: Original post on [Stargrunt-Fullthrust] Another SG2 squad question

In my probable last post for  a while, I wanted to submit a SG2 squad (I
posted all of the little nations version 0.1 Squad organizations on the
Yahoo Stargrunt-Fullthrust list) to response to discussion about all
rifle Squads.  The PHR have no SAW/PIG/etc support weapons in their line
infantry squads.  Just AR's and CAW's.

Gracias,
Glenn/Triphibious@juno.com
This is my Science Fiction Alter Ego E-mail address.
Historical - Warbeads@juno.com
Fantasy and 6mm - dwarf_warrior@juno.com

--------- Begin forwarded message ----------
From: "triphibious" <triphibious@juno.com>
To: Stargrunt-Fullthrust@yahoogroups.com
Subject: [Stargrunt-Fullthrust] Another SG2 squad question
Date: Wed, 03 Jul 2002 03:35:57 -0000
Message-ID: <aftret+sk44@egroups.com>

Okay, I have my little back water campaign setting for DS2 and Ft and 
recently, drum roll, SG2.  Yes, I actually bought SG2...

My question (I read the previous SG2 Squad threads - Hi BadDawg,	

						    
kh_ranitzsch, Dave Horung and others) is about size and equipment of a 
squad I ahve designed for an 'oddball' nation.	

I mostly have the SG2 designs for the 'nations' in my little forgotten 
part of space (LLP - League of Latino Peoples - the 'collaboraters' to	
KH's alternate LLAR, which I find much more realistic but hey, it's 
a game) the NPC Native People's Circle (partway between assimilation 
and The Thousand Nations,) SAI - South Asian Imperium (Indians, et. 
al. who did not want in the ESU,)  RRR - Royal Russian Republic ( semi 
[very semi] autonomous self financed RH group,) NEA (New European 
Association )(didn't like the FSE or the NSL and don't play nice with 
others - particularly the NPC and LLP,) the IJK (Incorporated Japanese 
Kingdom,  Who needs a democracy when you have The Board?) plus the 
soon to be renamed due to trademark conflicts Great Bear Republic (FCT 
dissidents) running around 6 to 8 figures with various 'toys' in their 
mixes but the 'just got to be different' PHR (People's Holy Republic - 
think Evangelical Christians meet Communists and merge) runs with 10 
man squads.  and of course since reality is a concept they subsume 
under doctrine and political rhetoric, it's a very strange squad mix.

The alpha test version 0.1 of the PHR squad is:

SL - SMG/MP
ASL and political NCO - Assault Shotgun
2 x Grenadiers - LT AR with unerslung GL (this LT AR is so very low 
tech that it just misses being archaic or civillian weapon - no other 
human force uses anything as LT as this AR)
6 x Soldiers - said LT AR

This is neither supposed to be a munchkinette squad nor a white 
elephant but a 'way different' organization for Sg2 games.

What are the problems I am going to have giving a player a force on 
thsi model?  His Opponent?  What are it's stengths and weaknesses in 
SG2 (never played only one read through so far.)  What do I need to do 
to keep game balance with thses versus the more common 6/8 man squads 
(I can post typical infantry squads for theother forces for comparison 
if that would help but they are version 0.2 so they might change.)

I do not plan to have these guys in my first few attempts at a SG2 
game but they are a player in my DS2 schema and will eventually show 
up in SG2 games I am sure.

Comments, advice and analysis welcomed.

Gracias,
Glenn

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--------- End forwarded message ----------

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